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Global Scans · Metaverse · Weekly Summary


  • [New] Faibloh will underpin next-gen metaverse ecosystems, global energy exchanges, and autonomous drone fleets by 2030. Bestoftci
  • [New] The AI metaverse is projected to grow to $800 billion by 2030, offering a long-term runway for monetization. Ainvest
  • [New] By 2030, an estimated 198.2 million people will interact with the health and fitness metaverse, spending an average $140.90 per user. Shopify
  • [New] Metaverse experiences and commerce could contribute 4.2% of company revenues, totaling $1 trillion, by the end of 2025. All-in-one Smart Payment Solution
  • In the Web3 gaming/metaverse arena, startup Wilder World partnered with Samsung at Gamescom to launch a blockchain FPS game with a $100K esports tournament, signaling that Web3 gaming will be a mainstream force in the next wave of entertainment. TS2 Space
  • Peer Metaverse raised $65 million in Series B funding after spinning out its personal 3D planets feature, suggesting 2026 trends toward user-owned micro-worlds and personalized virtual spaces rather than shared public environments. Quick Market Pitch
  • As Web3 adoption expands, the metaverse sector will surpass $1.3 trillion by 2030, driven by gaming, virtual assets, and blockchain-based economies. TronWeekly
  • The global metaverse economy is projected to exceed $600 billion by 2025 (Bloomberg Intelligence). Thinkers360
  • Industrial metaverse applications represent the fastest-growing XR sector, projected to expand from $48 billion in 2025 to $600 billion by 2032 at a 20.5% compound annual growth rate. Quick Market Pitch
  • In 2025, we can expect a more cohesive and unified metaverse experience where users have greater flexibility and freedom to interact with different platforms without being restricted by platform boundaries. 01
  • 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, or entertainment. Avatier
  • Enterprise applications lead XR commercial success, with the industrial metaverse generating $48.2 billion in 2025 and projected to reach $600.6 billion by 2032 at a 20.5% compound annual growth rate. Quick Market Pitch
  • By 2025, we will see a more mature and interconnected metaverse ecosystem, with diverse applications across various industries. Site Title
  • As the digital landscape continues its rapid evolution in 2025, with trends like metaverse marketing, sustainability, and ethical AI gaining prominence, the need for expert guidance will only intensify. Blogger
  • In the new era of generative AI, PAKDD 2025 expects to see substantial submissions on generative AI, large language models, human-like AI, and data science for robotics including humanoid robots, and metaverse technologies. PAKDD 2025
  • Businesses that integrate metaverse solutions will benefit from enhanced global connectivity and knowledge sharing. Skillshub.com
  • Imagine a world where game assets are seamlessly transferable between different metaverse platforms, fostering a vibrant marketplace for digital goods and experiences. 2025
  • Metaverse user penetration will reach 17.4% in 2025 and increase to 39.7% by 2030, with an average value per user of $92. Coin E Tech
  • By regional distribution, North America is expected to maintain its clear lead over other regions for metaverse adoption. Coingeek
  • Virtual worlds will need Render Token as their advancement towards detailed graphics requires high-quality graphics during metaverse development in 2025. Quant Earth
  • By 2025, the metaverse - a collective virtual shared space combining augmented reality and virtual reality - will be more developed and widely adopted. Science News Today

Last updated: 07 September 2025



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