[New] Industry insiders predict AR to replace smartphones by 2030, aligning with broader spatial computing trends.
SQ Magazine
[New] In 2025, expect to see AR UIs used in education, retail, navigation, and even productivity tools.
Roz Update
[New] Enterprise AR glasses are growing rapidly with projected revenues USD 883 million in 2025.
igmGuru
[New] AR advertising is set to generate $6.72 billion by 2027, driven by immersive ad experiences.
SQ Magazine
[New] Snap's next-gen AR glasses, expected in 2026, will include video calling and real-time translation.
SQ Magazine
[New] With 5G, Turkish users can anticipate dramatically higher mobile data speeds (theoretically 1 Gbps +), lower latency for applications like mobile gaming and AR/VR, and network capacity that can handle more simultaneous streaming and smart devices.
TS2 Space
[New] Samsung's potential release of AR glasses in 2027 could give it an edge over Apple, whose approach has traditionally been incremental.
Rude Baguette
[New] As AR continues to evolve, its impact on society and the way we interact with the world will become increasingly profound.
Avixa Portal
[New] Future Starlink could tie into IoT for health (connecting remote clinics' equipment) or enable VR/AR education experiences delivered via satellite.
Bez Kabli
[New] AR is projected to hit $198 billion by 2025, while VR reaches $87 billion.
AsappStudio
[New] 80% of retailers will incorporate AR into their customer engagement strategy by 2025, with more than half of retailers planning new investments in AR/VR within two years.
Emerline
[New] Google referred to Project Aura with XREAL and implied that it would be a reference device of sorts and only the first of many AR devices for Android XR.
Forbes
Drone-driven entertainment is projected to reach $163.6 B by 2030, led by AI, 5G, and AR-enabled immersive storytelling.
Ainvest
Apple will release a more affordable AR/VR headset by 2025-26.
TS2 Space
A number of companies (including large tech companies such as Google and Apple) have made investments in augmented reality in the hopes that it will be a major part of the future of technology and will change the way people interact with technology.
EBSCO Information Services, Inc. | www.ebsco.com
The UK-based 2024 Department for Business and Trade, a government department, is projected to increase spending on augmented reality and virtual reality by a whopping 78.3%, hitting £62.5 billion by 2030 in the UK.
openpr
By 2027, over 50% of US consumers are expected to use AR for shopping.
Emerline
In the USA, the number of AR users reached 100.1 million in 2025, and is projected to be 103.9 million in 2026 and 106.9 million in 2027, respectively.
Emerline
Strong wave of hardware innovation in H2 2025 may trigger a shift: more than 20 million AR-capable eyewear shipments are expected by 2027.
AUGmentecture Blog
Last updated: 14 September 2025
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